Elements.pyGLV.GL.Shader.InitGLShaderSystem

class Elements.pyGLV.GL.Shader.InitGLShaderSystem(name=None, type=None, id=None, priority=0)[source]

Initialise outside of the rendering loop RenderMesh, Shader, VertexArray, ShaderGLDecorator classes

__init__(name=None, type=None, id=None, priority=0)

Initialize self. See help(type(self)) for accurate signature.

Methods

__init__([name, type, id, priority])

Initialize self.

apply(Entity[, event])

method to be subclassed for behavioral or logic computation when visits Entities.

apply2BasicTransform(basicTransform[, event])

method to be subclassed for behavioral or logic computation when visits Components.

apply2Camera(basicTransform[, event])

method to be subclassed for behavioral or logic computation when visits Components.

apply2GATransform(basicTransform[, event])

method to be subclassed for behavioral or logic computation when visits Components.

apply2ImGUIDecorator(imGUIDecorator[, event])

apply2RenderDecorator(renderDecorator[, event])

apply2RenderMesh(renderMesh)

method to be subclassed for behavioral or logic computation when visits Components.

apply2RenderWindow(renderWindow[, event])

apply2SDLWindow(sdlWindow[, event])

apply2Shader(shader)

method to be subclassed for behavioral or logic computation when visits Components.

apply2ShaderGLDecorator(shaderGLDecorator)

method to be subclassed for behavioral or logic computation when visits Components.

apply2VertexArray(vertexArray)

method to be subclassed for behavioral or logic computation when visits Components.

applyCamera2BasicTransform(basicTransform[, …])

method to be subclassed for behavioral or logic computation when visits Components.

applyGravity(gravityComponent[, event])

applyRotation2BasicTransform(…[, event])

getClassName()

init()

method to be subclassed for behavioral or logic computation when visits Components of an EntityNode.

update()

Attributes

id

Get Systems’s id

name

Get Systems’s name

priority

Get Systems’s priority

type

Get Systems’s type