Elements.pyGLV.GL.Shader.InitGLShaderSystem¶
- class Elements.pyGLV.GL.Shader.InitGLShaderSystem(name=None, type=None, id=None, priority=0)[source]¶
Initialise outside of the rendering loop RenderMesh, Shader, VertexArray, ShaderGLDecorator classes
- __init__(name=None, type=None, id=None, priority=0)¶
Initialize self. See help(type(self)) for accurate signature.
Methods
__init__([name, type, id, priority])Initialize self.
apply(Entity[, event])method to be subclassed for behavioral or logic computation when visits Entities.
apply2BasicTransform(basicTransform[, event])method to be subclassed for behavioral or logic computation when visits Components.
apply2Camera(basicTransform[, event])method to be subclassed for behavioral or logic computation when visits Components.
apply2GATransform(basicTransform[, event])method to be subclassed for behavioral or logic computation when visits Components.
apply2ImGUIDecorator(imGUIDecorator[, event])apply2RenderDecorator(renderDecorator[, event])apply2RenderMesh(renderMesh)method to be subclassed for behavioral or logic computation when visits Components.
apply2RenderWindow(renderWindow[, event])apply2SDLWindow(sdlWindow[, event])apply2Shader(shader)method to be subclassed for behavioral or logic computation when visits Components.
apply2ShaderGLDecorator(shaderGLDecorator)method to be subclassed for behavioral or logic computation when visits Components.
apply2VertexArray(vertexArray)method to be subclassed for behavioral or logic computation when visits Components.
applyCamera2BasicTransform(basicTransform[, …])method to be subclassed for behavioral or logic computation when visits Components.
applyGravity(gravityComponent[, event])applyRotation2BasicTransform(…[, event])getClassName()init()method to be subclassed for behavioral or logic computation when visits Components of an EntityNode.
update()Attributes
idGet Systems’s id
nameGet Systems’s name
priorityGet Systems’s priority
typeGet Systems’s type